
Aeon//Sector
About the Game
⚙️ The battlefield is collapsing.
Command your squad through tactical grid-based battles in a fractured sci-fi sector where every movement, attack, and turn matters. Deploy your units, manage their energy, defeat enemy forces, and survive escalating encounters across combat zones.
🤖 Aeon//Sector is a turn-based isometric mecha tactics game focused on clean tactical decisions, readable combat flow, and fast-paced battle encounters. Built as a compact game jam experience, it combines grid movement, ranged attacks, melee strikes, unit energy, battle stats, and simple enemy AI into a polished tactical prototype.
Features
- Turn-based tactical combat prototype
- Command a squad of sci-fi mecha units
- Grid-based movement and pathfinding
- Ranged and melee attack actions
- Simple enemy AI faction turns
- Unit cards with HP, energy, and icons
- Battle result screen with combat statistics
- Victory / defeat flow with next-battle options
- Clean isometric presentation
- Built in Unity
- Designed as a focused game jam experience
⌨️ Controls
| Category | Action | Key / Input |
|---|---|---|
| Selection | Select Unit | Mouse Left |
| Movement | Choose Move Action | Move Button |
| Movement | Select Destination | Mouse Left |
| Combat | Choose Ranged Attack | Ranged Button |
| Combat | Choose Melee Attack | Melee Button |
| Combat | Select Target | Mouse Left |
| Turn System | End Turn | End Turn Button |
| UI | Continue / Next Battle | UI Buttons |
| System | Menu / Pause | Esc |
© 2026 Nitrous Studio — All rights reserved
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Nitrous Studio |
| Genre | Strategy |
| Made with | Unity |
| Tags | Mechs, Turn-based |
| AI Disclosure | AI Assisted |



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