About the Game

⚙️ The battlefield is collapsing.

Command your squad through tactical grid-based battles in a fractured sci-fi sector where every movement, attack, and turn matters. Deploy your units, manage their energy, defeat enemy forces, and survive escalating encounters across combat zones.

🤖 Aeon//Sector is a turn-based isometric mecha tactics game focused on clean tactical decisions, readable combat flow, and fast-paced battle encounters. Built as a compact game jam experience, it combines grid movement, ranged attacks, melee strikes, unit energy, battle stats, and simple enemy AI into a polished tactical prototype.

Features

  • Turn-based tactical combat prototype
  • Command a squad of sci-fi mecha units
  • Grid-based movement and pathfinding
  • Ranged and melee attack actions
  • Simple enemy AI faction turns
  • Unit cards with HP, energy, and icons
  • Battle result screen with combat statistics
  • Victory / defeat flow with next-battle options
  • Clean isometric presentation
  • Built in Unity
  • Designed as a focused game jam experience

⌨️ Controls

CategoryActionKey / Input
Selection Select Unit Mouse Left
Movement Choose Move Action Move Button
Movement Select Destination Mouse Left
Combat Choose Ranged Attack Ranged Button
Combat Choose Melee Attack Melee Button
Combat Select Target Mouse Left
Turn System End Turn End Turn Button
UI Continue / Next Battle UI Buttons
System Menu / Pause Esc


© 2026 Nitrous Studio — All rights reserved

Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorNitrous Studio
GenreStrategy
Made withUnity
TagsMechs, Turn-based
AI DisclosureAI Assisted

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